Port of Mars
How can we best sustain healthy human communities in space?
Some of the thorniest challenges of human space exploration aren't technological. They're social. We're seeking solutions by engaging the public in the scientific process. And we're making it fun. Port of Mars is a game-based social science experiment designed to discover answers to the question: How can we best sustain healthy human communities in space? Players are citizens of an early Martian community charged with working together to provide for the sustained welfare of the settlement. All player behavior is tracked and recorded. We analyze this data to examine what behaviors and group dynamics tend to produce success, and what tends to produce failure. Each instance of gameplay is a simulation, a modeling exercise for future human space communities. Our goals: - To produce new knowledge useful to stakeholders in space exploration and other fields - To create a fun, engaging game - To engage the public in actively solving problems.
- Produce new knowledge useful to stakeholders in space exploration.
- Create a fun, engaging game.
- Engage the public in actively solving problems for the future of humans in space
We have completed an initial pilot study using an analog card game, and are now in the process writing up the results. We have begun the process of creating a digital version of Port of Mars to help us achieve larger sample sizes.
John Marty Anderies
School of Sustainability - Social scientist
School of Film, Dance and Theatre - Project lead
School of Sustainability - Lead social scientist
Mary Lou Fulton Teachers College - Learning Science
School of Human Evolution and Social Change - Social scientist
Wizards of the Coast - Graphic designer
Independent artist - Visual artist
Independent artist Artist/designer
Riot Games - Game designer
School of Earth and Space Exploration - Astrophysics