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For more than one hundred years there has been popular talk of this next great adventure. Now, finally, we have the technology, motivation, and momentum. Private sector advances in fuel energy density, reusable spacecraft, and easily deployed habitations will make it economically feasible and technically possible to build communities on Mars.
SIMOC is a model of an isolated, scalable, human community located on a remote planet or moon. It provides a novel integration of a gaming interface with data from real-world, closed ecosystem studies at NASA. The goal of game play is to successfully expand a community over time, from an initial four astronauts to tens or hundreds of thousands of inhabitants. The intent is to mirror real world, emergent behavior of a complex system and learn from the outcomes.
At the core of SIMOC is a system to track breathable atmosphere, mass, and energy. Power is generated, new structures built, and food grown and processed. But not everything is under your control. Airlocks leak, crops fail, and solar panels are covered with dust. Preparation for new arrivals takes planning and months, even years of labor to build a storehouse of oxygen, water, and food while new structures are constructed from available, raw materials.
SIMOC offers two modes: Science Run and Game Play. In both a first-time user is guided through the Configuration Wizard where she selects from a list of pre-configured models or elects to custom configure the location of the habitat, such as in Earth orbit, on the Moon or Mars; the specific region, the launch date, and intended duration of the mission. The user also selects the intent of this community model: Exploration, Growth, or a Balance of the two.
Kai StaatsProject Lead
Judd BowmanAssociate Lead
Danny JacobsAssociate Lead
Sheri Klug BoonstraAssociate Lead
Don BoonstraEducational Lead
Joey McCordEnvironmental Engineer
Christopher MurtaghSystems Administrator
Jake FedieWebsite Manager